I'm writing this alongside a picture of the February 2005 issue of Game Developer magazine, complete with neat-looking Ratchet & Clank imagery, since that's the issue which just reached readers, but we actually just sent the March 2005 issue (to be additionally distributed at GDC) off to the printers.
So what's in the March issue? Well, a Silent Hill 4 postmortem by Akira Yamaoka and colleagues from Konami Tokyo as the cover story, as well as a neat piece by Paul Hyman on unionization, some great technical pieces by Tribes: Vengeance creators Irrational Games and our regular columnists, plus Brandon Sheffield interviewing Disney's game division, Buena Vista Interactive, and Kieron Gillen talking to Uplink/Darwinia creators Introversion. Oh, and an Alien Hominid back-page art feature. [Also, we know that the magazine is tricky to find sometimes for non-professionals and non-Americans, and we're working on solutions.]
We're also working hard on exclusive features for sister website Gamasutra, which have, of recent, included [free reg. req.!] Digital Eclipse discussing emulating the Atari 2600 on current hardware, the Question Of The Week feature on 2004's most creative games and the PSP vs. the DS, plus a postmortem for Wik & The Fable Of Souls and BioWare discussing how to test games efficiently. Plenty of good stuff there, also thanks to Quang Hong, the newly promoted Features Editor of the site.
Outside work (and that does exist, yay!), have still been keeping the linklog well-stocked with detritus that won't fit in the dayjob, plus copy-editing assorted Insert Credit Japan-o-philes for kicks, adding bits and pieces to LegalTorrents, keeping the Archive.org Net Labels collection and Game Videos collection ticking over, releasing on Monotonik when I can, reading lots of books on the train, and generally geeking out in a tragic fashion, yay.